Day 3 Optimized Balrog VT2 Setplay for Season 3.5

Assumptions:

  • Activation: Overhead xx VT2 Activation > cr.HP xx HK Screw Smash > EX Dash Low > Fwd Dash (243 Dmg, 395 Stun) ~ +5/+10
  • Full critical meter before activation
  • Opponent has 1000 Health/1000 Stun and a 3f
  • All combos connect with Ryu’s hurtbox
  • Saving meter until stun after the EX Dash Low during activation combo
  • Starting with Balrog’s back to the corner
  • All punishes assume you’re reacting, not guessing. Ex, s.MP xx B3 does 10 more damage than cr.LK > s.MP xx B3 but carries a lot more risk. So we hit confirm.

First Wakeup:

    QR

  • Buttons
    • MK > s.MK xx B3 (270 Damage, 490 Stun)
    • HP > HK Screw Smash > MP Dash Punch (251 Dmg, 405 Stun)
    • LK > s.MP xx B3 (231 Dmg, 454 Stun)
  • Walk-Back
    • LK > s.MP xx B3(227 Dmg, 440 Stun)
    • B3 (180 Dmg, 350 Stun)
  • Jump/Backdash
    • LK > s.MP xx B3(227 Dmg, 440 Stun)
    • HK > s.MK xx B3 (214 Dmg, 360 Stun) *Doesn’t work on backdash
  • Crouch Block – B3 (180 Dmg, 350 Stun)

    BR

  • Buttons
    • HK > fwd Dash > cr.HP xx HK Screw Smash > LP Dash Punch (286 Dmg, 495 Stun)
    • HK > fwd Dash > s.MP xx B3 (278 Dmg, 505 Stun)
    • Micro-walk > s.MK > s.MK xx B3 (270 Damage, 490 Stun)
  • Walk-Back
    • B3 (180 Dmg, 350 Stun)
    • LK > s.LP xx LK Smash (127 Dmg, 253 Stun, 76% Scaling)
  • Jump/Backdash
    • HK > cr.MP xx MK Smash (214 Dmg, 360 Stun)
    • HK > cr.MP xx MP Dash Punch (206 Dmg, 360 Stun)
    • Micro-walk >LK > s.LP xx LK Smash (127 Dmg, 253 Stun, (not on backdash)
  • Crouch Block – B3 (180 Dmg, 350 Stun)

Second Wakeup:

(Based on B3 Knockdown, Scaling based on 227 dmg on First Wakeup)

  • Buttons
    • MK (CH) > MK Smash (158 dmg, 255 stun)
    • MP (CH) > HP Dash Punch (158 Dmg, 255 Stun)
    • MP > MP Dash Punch (137 Dmg, 235 Stun, Whiff Punish)
  • Walk-Back
    • B3 (173 Dmg, 350 Stun)
    • Back Throw (130 Dmg, 200 Stun)
    • MK xx cr.MK (94 Dmg, 172 Stun, 86% Scaling)
    • LP > s.LP xx LK Smash (123 Dmg, 253 Stun, 76% Scaling)
  • Jump – MK Smash > LP Dash Punch (168 Dmg, 285 Stun)
  • Crouch Block
    • B3 (173 Dmg, 350 Stun)
    • Back Throw(130 Dmg, 200 Stun)

CA Stun Combos on 2nd Wakeup:

  • B3 – 545 Dmg
  • MP (CH) > HP Dash Punch, s.MK (CH) xx MK Smash – 521 Dmg
  • MK Smash > LP Dash Punch – 507 Dmg
  • Back Throw – 505 Dmg
  • MP > MP Dash Punch – 503 Dmg
  • MK xx cr.MK – 463 Dmg (Better than cr.LK combo only when it stuns)
  • LK > s.LP xx LK Screw Smash – 456 Dmg

Blocked DP Max Damage Stun Combo on 2nd Wakeup:

s.MP xx B3 > j.HK > cr.HP xx HK Screw Smash > LP Dash Punch xx CA – 568 Dmg (577 with less scaling if you raw B3 on first wakeup)

DO NOT CRUSH COUNTER. YOU GIVE UP 100 DAMAGE ON CA STUN COMBO

Findings:

  • Raw B3 covers the most wakeup options, but won’t kill 1000 health on any 2nd wake-up stun combo to CA. It’s also the most unsafe if opponent guesses right
  • B3 is the highest damage option on second wakeup unless they DP
  • Opponent’s safest option on first wakeup is probably backroll > walk-back
  • Opponent’s safest option after B3 is probably backdash mid-screen, delayed button in the corner
  • MK Smash for jump after B3 requires you to walk back a little first. If in the corner, the dash punch will very often whiff
  • Countering or whiff punishing after B3 depends on the opponent’s wakeup button. For Ryu, micro-step s.MK buffered to MK Smash works, but you have to risk getting whiff punished to avoid buffering after a blocked s.MK, but for Laura her range and the fact that she’s crouching makes it so that cr.MP (no micro-step) is the best counter/whiff punish to wakeup 3f.

Didn’t do second wakeup for all knockdown options from first wakeup because it would take too long, but here are quick notes:

Assuming Rog starts with his back to the corner, opponent won’t be in the corner after the first knockdown unless Rog gets a CC that leads to Screw Smash > Dash Punch

LK/MK Smash combo-ender for BR on first wake-up > Walk-back only real OKI on QR is Fwd Dash, micro-step, s.HK because you’re mid-midscreen. Opponent can press buttons for anything else

MP Dash Punch combo-ender is +3 but no counter-hit buttons combo, switching to LP Dash Punch is slightly less damage and +2, but you can often get CH s.MK due to priority and combo to cr.MK xx cr.MK to get back into B3 range

Sample Kill Sequences:

  1. Activation combo = 243
  2. W1 QR buttons max damage = 270
  3. W2 buttons max damage stun into CA  = 521
  4. Total: 1034
  1. Activation combo = 243
  2. W1 QR Walk-Back = 227
  3. W2 B3 stun into CA = 545
  4. Total = 1015
  1. Activation combo = 243
  2. W1 B3 = 180
  3. W2 DP punish = 577
  4. Total = 1000